1/17/2024 0 Comments Rayman origins speedrun![]() ![]() You can also fire Bouncink at enemies to push them into traps. You can also use Stickink to stick an enemy into a glue ball, preventing it from moving or killing you.īouncink makes you bounce very high from any paintable surface, be it the floor, wall, or ceiling. Stickink makes you stick to surfaces so that you can move along walls and ceilings. Note that the drop coins are important to free the Golden Splasher at the end of each level. Water allows you to perform primary actions, such as activate mechanisms with small treadmills, damage enemies and also collect ‘drop coins’ by cleaning golden dirt. So in Splasher you jump (yep), but most of all YOU FIRE LIQUID PROJECTILES EVERYWHEEEEERE!!Ĭombining these different abilities with skill is the key: Over the next 3 years I created all the game code and level designs, while my artist friend Richard Vatinel (aka Gromy, the other half of the Splashteam) crafted all the graphics and animations. Well, I wanted those kind of mechanics but in a good ol’ 2D action platformer.īoom! Splasher was born. But I thought ‘why not turning it into something you can interact with’? A proper gameplay feature? So I started to think about paints with different physical properties depending on their colour, and of course I remembered another well-known game and its clever 3D puzzles using paints… You know, its name starts with a ‘P’ and ends with ‘rtal’. Initially it was made to be… blood splatters (what a creative mind…). One day I created a surface painting system. Initially the idea was to reproduce my favourite gameplay styles for training purposes. The concept of Splasher popped up while I was prototyping random stuff back in 2013. Your mission if you shall accept it : Put an end to the despicable projects of the weirdo CEO, a scientist known as “Le Docteur”, and rescue all the Splasher’s buddies.įrom salary dev to indie dev: Splasher was born You don’t want the below happening to you…Īs you splash your way through the 22 levels, your cannon will grant you more and more abilities, such as sticking to walls, bouncing high in the air or even throw your dumb opponents into their own traps. Armed with your loyal paint cannon, you’ll face the many dangers of Inkorp in order to save your buddies from an ugly destiny. Splasher is a fast-paced 2D platformer in which you play a purple haired dude who rises against the authority of a massive paint factory named INKORP. I can’t tell you how much I’m proud of it! It has been such a crazy obstacle course to make it happen. Four years ago I left the big industry to go indie and now here I am, announcing that my first game is coming to PS4. Hi! I’m Romain Claude, former game designer at Ubisoft Montpellier, who worked on Rayman Origins and Legends. ![]() And guess what? In Splasher, you play this guy… So who best to defeat him than a young hero ‘chosen by destiny’. Ok let’s make it simple: You know when you say your boss is a paint in the neck? (pun intended)… Well at INKORP the boss does villainous stuff like changing employees into potato monsters. ![]()
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